This course in Experience Prototyping deals with applying
suitable and relevant technologies for prototyping interaction.
During product and applications development there is always a need
to simulate the interaction between the product and the user.
Simulating the dialogue screens of a traditional graphical user
interface is relatively straightforward; however, simulating other
forms of tangible interaction, such as gesture, movement or
tactility can sometimes demand other approaches including the use
of sensors and microprocessors where the technology is usually out
of reach of most interaction designers. There is therefore a
growing need for developing technical know-how and "hands-on"
experience in building working prototypes to test different
interaction ideas and concepts. This course is aimed at providing
the students with the skills they need to prototype interactions
both digitally and physically.
Experience Prototyping is a 5 week course taught to the students
in one-week modules, where each week is dedicated to a different
prototyping practice, from video prototyping and interactive
objects to mobile hacking and interactive systems. Each year the
course has a new theme for its explorations, with the different
weeks exploring different facets of the overarching theme.