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Todays technology provides the ability for people to interact with devices at all time, but it also makes them gaze down and lose touch with their surrounding while doing so.

This project explored alternatives to the current way of providing guidance while walking by designing in the context, rather than design for the context. This led to several iterations of prototypes that were tested with people in the context.

The findings are showcased in a form of a multi modal guidance system called UP, that provides reassurance in all steps of the way without having to look down at the screen.