Open Studio - Design for participatory art in the museum

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"Open Studio" is a service that enables visitors in art museums to participate in exhibitions with their creations made in the museum workshop. The service opens up a channel for visitors to showcase their participation outcome, increase their enjoyment in the creative process, inspire other visitors and invite them to take part in the workshop programs.

The narration around the creations is enhanced by digitalisation in order to fabricate a dynamic expression beyond the static analog artefact, visualise the invisible experiences in physical space and portrait the relevancy in between the artefacts both in the workshop area and the exhibition area. The service also fulfils the role of archiving the participatory outcome for the art museum to trace back and share with other stakeholders: artists, journalists etc in the ecosystem.

Project website:

Inspiration and Method

The project imagines and a brand new service that doesn’t exist beforehand. It takes an explorative approach that encourages hypothesis and experiments in the early design phase. The project doesn’t naturally come with a problem to solve. It is more considered as a proposal of “what ifs”. Research probes were made as artefacts to involve stakeholders and users in conversation with the proposed design directions.

Instead of following strictly a user-centered approach, the project aims to play with a that hypothesizes design directions first and validates those directions with users in a later phase of the design process. The location of Bildmuseet also enables early and iterative experiments. Design activities are scheduled in short iterations that constantly goes back and forth in order to achieve an outcome with rich feedback and support.


"Open Studio" introduces two signature touchpoints: the 3D booth and the virtual exhibition. They respectively addresses two types of visitors in an art museum: the active participator and the passive learner. The 3D booth enhances the creative experience for the former who is already familiar and take part in the workshop programs, while the virtual exhibition intrigues and engages the later in an experimental and playful manner.

The virtual exhibition is curated by the notion of time. Participants can narrate a time capsule to their creation once it is 3D scanned. The result of the capsule would be revealed over time in the virtual exhibition, which encourages visitors to return to the service in the future. Given the authorship is left public by the owner, other visitors can configure the time capsule to get engaged with the service.